Playable Race Abilities

Asari

  • Choose to start at 6d in Smarts or Spirit
  • Attractive Edge (+2 Charisma) 
  • +1 to Botic Skill Checks

Human

  • May start any one attribute at d6 
  • May select one free edge

Turian

  • Choose to start at 6d in Spirit or Agility
  • Steely Resolve (2 to fear checks and +2 versus taunts)

Salarian

  • Choose to start at 6d in Smarts or Agility
  • Quick Edge (May redraw initiative until a 5 is drawn)

Krogan

  • Choose to start at 6d in Strength or Vigor
  •  Regeneration (Can make a Vigor check as a free action to heal one wound sustained in the current combat.  This check can be succeeded once per combat.)

Quarians

  •  Choose to start at 6d in Smarts or Vigor
  •  Mr. Fix It Edge (+2 to repair and repair times halved)

Drell

  • Choose to start at 6d in Vigor or Spirit
  • Eidetic Memory (If the Drell asks the GM, the GM's must answer)

 

 

Playable Race Abilities

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